Remington's PBR Shader

PBR² is a fully-implemented surfacing shader built for physically based rendering (PBR).

That’s not all though! PBR² offers additional parameters that give artists artistic control over any project that they are working on.

  • Surface Color: The albedo/diffuse color of the surface of the material.
  • AO: Ambient occlusion.
  • AO Strength: Strength multiplier for ambient occlusion.
  • Surface Roughness: Roughness of the surface of the material.
  • Surface Normal: Normal vector of the surface of the material.
  • Metallic: Metallic areas of material.
  • Rim Color: Effects the fresnel color on the edge of metallic materials.
  • Rim Strength: Effects the strength of the rim color.
  • SSS Color: Color of the SSS shader.
  • SSS Strength: Strength of the SSS shader.
  • SSS Texture Blur: Texture blurring properties of the SSS shader.
  • Clearcoat Roughness: Roughness of the clearcoat on top of the material.
  • Clearcoat Reflectivity: Opacity/strength of the clearcoat.
  • Clearcoat Normal: The normal vector of the clearcoat.
  • Transparency: Mixes in transparency with the material.
  • IOR: Index of refraction for refractive materials.
  • Displacement: The physical displacement of the material.
  • Displacement Strength: Strength multiplier for displacement.