RealWater
Volumetric Water Shader
RealWater is a photo-realistic water shader for Cycles that packs the power of advanced volumetric shading and improved refraction into one easy-to-use package.
RealWater is engineered to reflect large bodies of water, such as oceans, lakes, rivers, and ponds, but it can be used for much more. That includes Jell-O, fogged glass, and slime!
RealWater comes with the RealWater node, a node-based breakdown of the refractive and volumetric shaders, and a color palette for red, yellow, green, and blue tinted waters.
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Color: The color of the water volume.
Roughness: The roughness of the water surface.
Density: The density of the water volume.
Anisotropy: The tendency for the volume to seek light.
IOR: The refractive index of the water surface.
Normal: The usual vector normals you get on any shader.
Procedural 4
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Procedural Texture Pack
Procedural 4 is an extensive pack of procedural textures, materials, and utility nodes that can be used in any project. If you can imagine it, you can create it with Procedural 4.
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Procedural 4 boasts an impressive total of 25 nodes split up into 3 categories:
- 9 multi-use procedural textures
- 9 handy procedural utility nodes
- 7 fully procedural materials
It even includes nodes for procedural planet and volumetric cloud generation!
PBR²
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Remington's PBR Shader
PBR² is a fully-implemented surfacing shader built for physically based rendering (PBR).
That’s not all though! PBR² offers additional parameters that give artists artistic control over any project that they are working on.
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- Surface Color: The albedo/diffuse color of the surface of the material.
- AO: Ambient occlusion.
- AO Strength: Strength multiplier for ambient occlusion.
- Surface Roughness: Roughness of the surface of the material.
- Surface Normal: Normal vector of the surface of the material.
- Metallic: Metallic areas of material.
- Rim Color: Effects the fresnel color on the edge of metallic materials.
- Rim Strength: Effects the strength of the rim color.
- SSS Color: Color of the SSS shader.
- SSS Strength: Strength of the SSS shader.
- SSS Texture Blur: Texture blurring properties of the SSS shader.
- Clearcoat Roughness: Roughness of the clearcoat on top of the material.
- Clearcoat Reflectivity: Opacity/strength of the clearcoat.
- Clearcoat Normal: The normal vector of the clearcoat.
- Transparency: Mixes in transparency with the material.
- IOR: Index of refraction for refractive materials.
- Displacement: The physical displacement of the material.
- Displacement Strength: Strength multiplier for displacement.
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