RealWater

Volumetric Water Shader

RealWater is a photo-realistic water shader for Cycles that packs the power of advanced volumetric shading and improved refraction into one easy-to-use package.

RealWater is engineered to reflect large bodies of water, such as oceans, lakes, rivers, and ponds, but it can be used for much more. That includes Jell-O, fogged glass, and slime!

RealWater comes with the RealWater node, a node-based breakdown of the refractive and volumetric shaders, and a color palette for red, yellow, green, and blue tinted waters.

Color: The color of the water volume.
Roughness: The roughness of the water surface.
Density: The density of the water volume.
Anisotropy: The tendency for the volume to seek light.
IOR: The refractive index of the water surface.
Normal: The usual vector normals you get on any shader.


Procedural 4

Procedural Texture Pack

Procedural 4 is an extensive pack of procedural textures, materials, and utility nodes that can be used in any project. If you can imagine it, you can create it with Procedural 4.

Procedural 4 boasts an impressive total of 25 nodes split up into 3 categories:

  • 9 multi-use procedural textures
  • 9 handy procedural utility nodes
  • 7 fully procedural materials

It even includes nodes for procedural planet and volumetric cloud generation!


PBR²

Remington's PBR Shader

PBR² is a fully-implemented surfacing shader built for physically based rendering (PBR).

That’s not all though! PBR² offers additional parameters that give artists artistic control over any project that they are working on.

  • Surface Color: The albedo/diffuse color of the surface of the material.
  • AO: Ambient occlusion.
  • AO Strength: Strength multiplier for ambient occlusion.
  • Surface Roughness: Roughness of the surface of the material.
  • Surface Normal: Normal vector of the surface of the material.
  • Metallic: Metallic areas of material.
  • Rim Color: Effects the fresnel color on the edge of metallic materials.
  • Rim Strength: Effects the strength of the rim color.
  • SSS Color: Color of the SSS shader.
  • SSS Strength: Strength of the SSS shader.
  • SSS Texture Blur: Texture blurring properties of the SSS shader.
  • Clearcoat Roughness: Roughness of the clearcoat on top of the material.
  • Clearcoat Reflectivity: Opacity/strength of the clearcoat.
  • Clearcoat Normal: The normal vector of the clearcoat.
  • Transparency: Mixes in transparency with the material.
  • IOR: Index of refraction for refractive materials.
  • Displacement: The physical displacement of the material.
  • Displacement Strength: Strength multiplier for displacement.